![]() Your UI will be rendered to an offscreen target, then mapped to a 3D quad attached to your actor. This feature is still considered experimental but we'll be improving it and adding more features soon. To use this feature, simply add a new "Widget Component" to your actor and assign a Widget asset to it. UI widgets can now be attached to components and displayed in the 3D scene! Major New Features Experimental: 3D Unreal Motion Graphics UI ![]() Navrotskiy (bozaro), Cengiz Terzibas (yaakuro), Flenzine, Gigantoad, Rama (EverNewJoy), Joel Riendeau (joelriendeau), Jakub Stasiak (jstasiak), Joe Hegarty (JoeHegarty), Marat Radchenko (slonopotamus), Michael Kösel (TheCodez), Michelle12188, Marcin Polaczyk (mpolaczyk), MyDigitalLife, mordentral, KazumasaOhashi, leobenaducci, Lukasz (iniside), Nicholas Hughes (piinecone), Sebastian Köcke (byte3), Salamanderrake, Stephen Whittle (stephenwhittle), Tomas Jedlicka (jedlickat), Rick Yorgason (Skrapion), Kyle Rocha (kylawl) We would like to extend our gratitude to the contributors below:Īlex Silkin (alexSilkin), alwei, Allegorithmic, Artem V. ![]() This release includes 88 great changes that were submitted from Unreal Engine's amazing community of developers. We've also continued improvements to mobile and console platforms in 4.6, along with hundreds of other features and bug fixes. UI creation with Unreal Motion Graphics has been greatly enhanced, and you can now place interactive UI widgets right into 3D scenes. Unreal Engine 4.6 arrives with a slew of lighting and material improvements, support for capturing and playing back network demos, and huge updates to animation workflows, including root motion blending and multi-montage support! The new Mobile Preview rendering mode lets you edit your scene just as it would appear on a mobile device.
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